using Thousandto.Code.Center; using Thousandto.Code.Global; using Thousandto.Core.Base; using System; using UnityEngine; namespace Thousandto.Code.Logic { /// /// 游戏配置数据系统 /// public class GameCfgDataSystem { public static bool isCollectRecord = false; public static bool isRuntimeProfiler = false; //开始加载的线程 public static void Initialize() { //isCollectRecord = GameCenter.LuaSystem.Adaptor.IsCollectRecord(); //isRuntimeProfiler = GameCenter.LuaSystem.Adaptor.IsRuntimeProfiler(); LuaDataConverter.Load(); //LuaDataConverter.FreeLuaCfg(); //if(isCollectRecord) // LuaDataConverter.Record(); if (isRuntimeProfiler) RunTimeProfiler2.instance.isRunProfiler = isRuntimeProfiler; } } }