using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResEnterZone(MSG_zone.ResEnterZone result); void GS2U_G2PReqEnterZone(MSG_zone.G2PReqEnterZone result); void GS2U_P2GResEnterZone(MSG_zone.P2GResEnterZone result); void GS2U_ResTeamEnterZoneISOK(MSG_zone.ResTeamEnterZoneISOK result); void GS2U_ResTeamAcceptEnterZone(MSG_zone.ResTeamAcceptEnterZone result); void GS2U_ResEnterZoneTeamInfo(MSG_zone.ResEnterZoneTeamInfo result); void GS2U_P2GReqMatchSucceed(MSG_zone.P2GReqMatchSucceed result); void GS2U_G2PReqCrossZoneReadyZone(MSG_zone.G2PReqCrossZoneReadyZone result); void GS2U_P2GResCrossZoneReadyZone(MSG_zone.P2GResCrossZoneReadyZone result); void GS2U_G2PReqCancelMatch(MSG_zone.G2PReqCancelMatch result); void GS2U_P2GReqCancelCrossTag(MSG_zone.P2GReqCancelCrossTag result); void GS2U_ResEnterCrossZoneReady(MSG_zone.ResEnterCrossZoneReady result); void GS2U_ResTeamEnterZoneFailure(MSG_zone.ResTeamEnterZoneFailure result); void GS2U_ResMatchFailure(MSG_zone.ResMatchFailure result); void GS2U_P2GEnterOutlandWar(MSG_zone.P2GEnterOutlandWar result); void GS2U_ResCloneStep(MSG_zone.ResCloneStep result); void GS2U_ResBuyEnterCloneTimes(MSG_zone.ResBuyEnterCloneTimes result); void GS2U_ResBravePeakRecord(MSG_zone.ResBravePeakRecord result); void GS2U_ResBravePeakSuccessOneFloorNotice(MSG_zone.ResBravePeakSuccessOneFloorNotice result); void GS2U_ResBravePeakResultPanl(MSG_zone.ResBravePeakResultPanl result); void GS2U_ResBossStateResultPanl(MSG_zone.ResBossStateResultPanl result); } }