using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// <summary> /// 定义消息的回调方法,便于实现 /// </summary> public partial interface IHandleMsgResult { void GS2U_ResCopyMapBitFinish(MSG_copyMap.ResCopyMapBitFinish result); void GS2U_ResCopymapNeedTime(MSG_copyMap.ResCopymapNeedTime result); void GS2U_ResVipBuyCount(MSG_copyMap.ResVipBuyCount result); void GS2U_ResChallengeInfo(MSG_copyMap.ResChallengeInfo result); void GS2U_ResChallengeEndInfo(MSG_copyMap.ResChallengeEndInfo result); void GS2U_ResChallengeEnterPanel(MSG_copyMap.ResChallengeEnterPanel result); void GS2U_ResTeamCampWar(MSG_copyMap.ResTeamCampWar result); void GS2U_ResTeamCampWarRank(MSG_copyMap.ResTeamCampWarRank result); void GS2U_ResTeamCampWarEndInfo(MSG_copyMap.ResTeamCampWarEndInfo result); void GS2U_ResStartCopyInfo(MSG_copyMap.ResStartCopyInfo result); void GS2U_ResStartCopyResult(MSG_copyMap.ResStartCopyResult result); void GS2U_ResSyncMonsterNum(MSG_copyMap.ResSyncMonsterNum result); void GS2U_ResOpenFairyCopyPanel(MSG_copyMap.ResOpenFairyCopyPanel result); void GS2U_ResFairyCopyResult(MSG_copyMap.ResFairyCopyResult result); void GS2U_ResEnterFairyCopy(MSG_copyMap.ResEnterFairyCopy result); void GS2U_ResOpenManyCopyPanel(MSG_copyMap.ResOpenManyCopyPanel result); void GS2U_ResCopySetting(MSG_copyMap.ResCopySetting result); void GS2U_ResExpCopy(MSG_copyMap.ResExpCopy result); void GS2U_ResSyncMonsterExp(MSG_copyMap.ResSyncMonsterExp result); void GS2U_ResManyCopy(MSG_copyMap.ResManyCopy result); void GS2U_ResSyncManyCopy(MSG_copyMap.ResSyncManyCopy result); void GS2U_ResManyCopyResult(MSG_copyMap.ResManyCopyResult result); void GS2U_ResOpenBossStatePanle(MSG_copyMap.ResOpenBossStatePanle result); void GS2U_ResupdateBossState(MSG_copyMap.ResupdateBossState result); void GS2U_ResBuyBossStateCount(MSG_copyMap.ResBuyBossStateCount result); void GS2U_ResGuildTaskCopyEnter(MSG_copyMap.ResGuildTaskCopyEnter result); void GS2U_ResGuildTaskCopyInfo(MSG_copyMap.ResGuildTaskCopyInfo result); void GS2U_ResGuildTaskCopyResult(MSG_copyMap.ResGuildTaskCopyResult result); } }