using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_G2PReqUniverseWarPanel(MSG_Universe.G2PReqUniverseWarPanel result); void GS2U_P2FReqUniverseWarPanel(MSG_Universe.P2FReqUniverseWarPanel result); void GS2U_F2GResUniverseWarPanel(MSG_Universe.F2GResUniverseWarPanel result); void GS2U_ResUniverseWarPanel(MSG_Universe.ResUniverseWarPanel result); void GS2U_ResCareMonster(MSG_Universe.ResCareMonster result); void GS2U_ResSynAnger(MSG_Universe.ResSynAnger result); void GS2U_ResUpdateMonsterRefresh(MSG_Universe.ResUpdateMonsterRefresh result); void GS2U_G2PEnterDaily(MSG_Universe.G2PEnterDaily result); void GS2U_P2FOpenBlock(MSG_Universe.P2FOpenBlock result); void GS2U_ResDamageRank(MSG_Universe.ResDamageRank result); } }