using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResCreateTDBuild(MSG_TowerDefense.ResCreateTDBuild result); void GS2U_ResUpdateTDBuild(MSG_TowerDefense.ResUpdateTDBuild result); void GS2U_ResDeleteTDBuild(MSG_TowerDefense.ResDeleteTDBuild result); void GS2U_ResBirthBossInTDWar(MSG_TowerDefense.ResBirthBossInTDWar result); void GS2U_ResBeginBirthMonster(MSG_TowerDefense.ResBeginBirthMonster result); void GS2U_ResPeopleSoulHuntingCarInfo(MSG_TowerDefense.ResPeopleSoulHuntingCarInfo result); void GS2U_ResMapBuildInfo(MSG_TowerDefense.ResMapBuildInfo result); } }