using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResTeamInfo(MSG_Team.ResTeamInfo result); void GS2U_ResUpdateTeamMemberInfo(MSG_Team.ResUpdateTeamMemberInfo result); void GS2U_ResFreedomList(MSG_Team.ResFreedomList result); void GS2U_ResInviteInfo(MSG_Team.ResInviteInfo result); void GS2U_ResApplyList(MSG_Team.ResApplyList result); void GS2U_ResAddApplyer(MSG_Team.ResAddApplyer result); void GS2U_ResWaitList(MSG_Team.ResWaitList result); void GS2U_ResDeleteTeamMember(MSG_Team.ResDeleteTeamMember result); void GS2U_ResCallAllMemberRes(MSG_Team.ResCallAllMemberRes result); void GS2U_ResMatchAll(MSG_Team.ResMatchAll result); void GS2U_ResUpdateHPAndMapKey(MSG_Team.ResUpdateHPAndMapKey result); void GS2U_ResTeamLeaderOpenState(MSG_Team.ResTeamLeaderOpenState result); void GS2U_ResBecomeLeader(MSG_Team.ResBecomeLeader result); } }