using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResTaskList(MSG_Task.ResTaskList result); void GS2U_ResTaskFinish(MSG_Task.ResTaskFinish result); void GS2U_ResMainTaskChange(MSG_Task.ResMainTaskChange result); void GS2U_ResDailyTaskChang(MSG_Task.ResDailyTaskChang result); void GS2U_ResConquerTaskChang(MSG_Task.ResConquerTaskChang result); void GS2U_ResMainTaskOver(MSG_Task.ResMainTaskOver result); void GS2U_ResBranchTaskChang(MSG_Task.ResBranchTaskChang result); void GS2U_ResGenderTaskChange(MSG_Task.ResGenderTaskChange result); void GS2U_ResTaskIsFinish(MSG_Task.ResTaskIsFinish result); void GS2U_ResGuideTaskChange(MSG_Task.ResGuideTaskChange result); void GS2U_ResBorderTaskChange(MSG_Task.ResBorderTaskChange result); void GS2U_ResBattleFieldTaskChange(MSG_Task.ResBattleFieldTaskChange result); void GS2U_ResEscortTaskChange(MSG_Task.ResEscortTaskChange result); void GS2U_ResTaskDelete(MSG_Task.ResTaskDelete result); void GS2U_ResBattleTaskNextFreshTime(MSG_Task.ResBattleTaskNextFreshTime result); void GS2U_ResDailyTaskFinish(MSG_Task.ResDailyTaskFinish result); void GS2U_ResLoopTaskChange(MSG_Task.ResLoopTaskChange result); void GS2U_ResGuildTaskPool(MSG_Task.ResGuildTaskPool result); void GS2U_ResTargetInfo(MSG_Task.ResTargetInfo result); void GS2U_ResDailyTaskCountReward(MSG_Task.ResDailyTaskCountReward result); } }