using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResSoulBeastBag(MSG_SoulBeast.ResSoulBeastBag result); void GS2U_ResSoulBeastList(MSG_SoulBeast.ResSoulBeastList result); void GS2U_ResSoulBeastInfo(MSG_SoulBeast.ResSoulBeastInfo result); void GS2U_ResSoulBeastEquipInfo(MSG_SoulBeast.ResSoulBeastEquipInfo result); void GS2U_ResSoulBeastEquipAdd(MSG_SoulBeast.ResSoulBeastEquipAdd result); void GS2U_ResSoulBeastItemAdd(MSG_SoulBeast.ResSoulBeastItemAdd result); void GS2U_ResSoulBeastGridNum(MSG_SoulBeast.ResSoulBeastGridNum result); void GS2U_ResDeleteSoulBeast(MSG_SoulBeast.ResDeleteSoulBeast result); void GS2U_ResSoulBeastItemUpdate(MSG_SoulBeast.ResSoulBeastItemUpdate result); } }