using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_G2PReqRegister(MSG_Server.G2PReqRegister result); void GS2U_P2GResRegister(MSG_Server.P2GResRegister result); void GS2U_G2FReqRegister(MSG_Server.G2FReqRegister result); void GS2U_F2GResRegister(MSG_Server.F2GResRegister result); void GS2U_G2PReqFightServerList(MSG_Server.G2PReqFightServerList result); void GS2U_P2GResFightServerList(MSG_Server.P2GResFightServerList result); void GS2U_G2PReqFightServer(MSG_Server.G2PReqFightServer result); void GS2U_P2GResFightServer(MSG_Server.P2GResFightServer result); void GS2U_S2PRegisterServer(MSG_Server.S2PRegisterServer result); void GS2U_P2SRegisterCallback(MSG_Server.P2SRegisterCallback result); void GS2U_G2SRegisterServer(MSG_Server.G2SRegisterServer result); void GS2U_S2GRegisterCallback(MSG_Server.S2GRegisterCallback result); } }