using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResSystemQuestionResult(MSG_Question.ResSystemQuestionResult result); void GS2U_ResPlayerSendQuestionResult(MSG_Question.ResPlayerSendQuestionResult result); void GS2U_ResPlayerAnswerResult(MSG_Question.ResPlayerAnswerResult result); void GS2U_ResPlayerQuestions(MSG_Question.ResPlayerQuestions result); void GS2U_ResAllPlayerAnswer(MSG_Question.ResAllPlayerAnswer result); void GS2U_ResExceptionalAllPlayer(MSG_Question.ResExceptionalAllPlayer result); void GS2U_ResPlayerQuestionCount(MSG_Question.ResPlayerQuestionCount result); void GS2U_ResSendQuestions(MSG_Question.ResSendQuestions result); void GS2U_ResAnswerList(MSG_Question.ResAnswerList result); void GS2U_ResOverQuestions(MSG_Question.ResOverQuestions result); void GS2U_ResAnswerPoints(MSG_Question.ResAnswerPoints result); } }