using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResPlayerOnLineAttribute(MSG_Player.ResPlayerOnLineAttribute result); void GS2U_ResPlayerAttributeChange(MSG_Player.ResPlayerAttributeChange result); void GS2U_ResPlayerBaseInfo(MSG_Player.ResPlayerBaseInfo result); void GS2U_ResChangeJobResult(MSG_Player.ResChangeJobResult result); void GS2U_ResAddHatred(MSG_Player.ResAddHatred result); void GS2U_ResDelHatred(MSG_Player.ResDelHatred result); void GS2U_ResLevelChange(MSG_Player.ResLevelChange result); void GS2U_ResPracticeInfo(MSG_Player.ResPracticeInfo result); void GS2U_ResPracticeSetDo(MSG_Player.ResPracticeSetDo result); void GS2U_ResPracticeGetResult(MSG_Player.ResPracticeGetResult result); void GS2U_ResAccunonlinetime(MSG_Player.ResAccunonlinetime result); void GS2U_ResUpdataExpRate(MSG_Player.ResUpdataExpRate result); void GS2U_ResUpdataPkValue(MSG_Player.ResUpdataPkValue result); void GS2U_ResUpdataPkStateResult(MSG_Player.ResUpdataPkStateResult result); void GS2U_ResCleanHatred(MSG_Player.ResCleanHatred result); void GS2U_ResPlayerFightPointChange(MSG_Player.ResPlayerFightPointChange result); void GS2U_ResLookOtherPlayerResult(MSG_Player.ResLookOtherPlayerResult result); void GS2U_ResFightOrUnFight(MSG_Player.ResFightOrUnFight result); void GS2U_ResMainUIGuideID(MSG_Player.ResMainUIGuideID result); void GS2U_ResPlayerTodayData(MSG_Player.ResPlayerTodayData result); void GS2U_ResChangeRoleNameResult(MSG_Player.ResChangeRoleNameResult result); void GS2U_ResMaxHpChange(MSG_Player.ResMaxHpChange result); void GS2U_ResClientToChoiceBirthGroup(MSG_Player.ResClientToChoiceBirthGroup result); void GS2U_ResNotUpLevel(MSG_Player.ResNotUpLevel result); void GS2U_ResChangeJobTips(MSG_Player.ResChangeJobTips result); void GS2U_ResOpenServerTime(MSG_Player.ResOpenServerTime result); void GS2U_ResPeakLevelPanel(MSG_Player.ResPeakLevelPanel result); void GS2U_ResChangeJobPanel(MSG_Player.ResChangeJobPanel result); void GS2U_ResActiveFateStar(MSG_Player.ResActiveFateStar result); void GS2U_ResPlayerGenderNotice(MSG_Player.ResPlayerGenderNotice result); void GS2U_ResUpgradeBlood(MSG_Player.ResUpgradeBlood result); void GS2U_ResOpenBloodPannel(MSG_Player.ResOpenBloodPannel result); void GS2U_ResPlayerCareerChange(MSG_Player.ResPlayerCareerChange result); void GS2U_ResSendGift(MSG_Player.ResSendGift result); void GS2U_ResGetGiftLog(MSG_Player.ResGetGiftLog result); void GS2U_ResReadGiftLog(MSG_Player.ResReadGiftLog result); void GS2U_ResNewGiftLog(MSG_Player.ResNewGiftLog result); void GS2U_SyncXiSuiData(MSG_Player.SyncXiSuiData result); void GS2U_ResPlayerSummaryInfo(MSG_Player.ResPlayerSummaryInfo result); void GS2U_ResGenderClassChange(MSG_Player.ResGenderClassChange result); void GS2U_G2SSynPlayerSocialInfo(MSG_Player.G2SSynPlayerSocialInfo result); void GS2U_G2SReqPlayerSummaryInfo(MSG_Player.G2SReqPlayerSummaryInfo result); void GS2U_ResPlayerSettingCustomHeadResult(MSG_Player.ResPlayerSettingCustomHeadResult result); } }