using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResPeakRankList(MSG_Peak.ResPeakRankList result); void GS2U_ResPeakInfo(MSG_Peak.ResPeakInfo result); void GS2U_ResPeakStageInfo(MSG_Peak.ResPeakStageInfo result); void GS2U_ResPeakTimesResult(MSG_Peak.ResPeakTimesResult result); void GS2U_ResPeakStageResult(MSG_Peak.ResPeakStageResult result); void GS2U_ResPeakMatchRes(MSG_Peak.ResPeakMatchRes result); void GS2U_ResCancelPeakMatch(MSG_Peak.ResCancelPeakMatch result); void GS2U_ResPeakPkTimeInfo(MSG_Peak.ResPeakPkTimeInfo result); void GS2U_ResPeakPkGameOverInfo(MSG_Peak.ResPeakPkGameOverInfo result); void GS2U_ResUpdatePeakExp(MSG_Peak.ResUpdatePeakExp result); void GS2U_G2PEnterPeakMatch(MSG_Peak.G2PEnterPeakMatch result); void GS2U_G2PCancelPeakMatch(MSG_Peak.G2PCancelPeakMatch result); void GS2U_G2PPeakRankInfo(MSG_Peak.G2PPeakRankInfo result); void GS2U_G2PPeakStageInfo(MSG_Peak.G2PPeakStageInfo result); void GS2U_G2PPeakStageReward(MSG_Peak.G2PPeakStageReward result); void GS2U_F2PPeakCloneResult(MSG_Peak.F2PPeakCloneResult result); void GS2U_G2PPeakTimesReward(MSG_Peak.G2PPeakTimesReward result); void GS2U_G2PPeakInfo(MSG_Peak.G2PPeakInfo result); void GS2U_P2GPeakCloneResult(MSG_Peak.P2GPeakCloneResult result); void GS2U_P2GPeakStageReward(MSG_Peak.P2GPeakStageReward result); void GS2U_P2GPeakTimesReward(MSG_Peak.P2GPeakTimesReward result); } }