using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResOpenSeverRevelList(MSG_OpenServerAc.ResOpenSeverRevelList result); void GS2U_ResOpenSeverRevelInfo(MSG_OpenServerAc.ResOpenSeverRevelInfo result); void GS2U_ResOpenSeverRevelReward(MSG_OpenServerAc.ResOpenSeverRevelReward result); void GS2U_ResOpenSeverRevelPersonReward(MSG_OpenServerAc.ResOpenSeverRevelPersonReward result); void GS2U_ResGrowUpInfo(MSG_OpenServerAc.ResGrowUpInfo result); void GS2U_ResGrowUpList(MSG_OpenServerAc.ResGrowUpList result); void GS2U_ResGrowUpPoint(MSG_OpenServerAc.ResGrowUpPoint result); void GS2U_ResGrowUpPointReward(MSG_OpenServerAc.ResGrowUpPointReward result); void GS2U_ResGrowUpPur(MSG_OpenServerAc.ResGrowUpPur result); void GS2U_ResOpenServerSpecRedDot(MSG_OpenServerAc.ResOpenServerSpecRedDot result); void GS2U_ResOpenServerSpecAc(MSG_OpenServerAc.ResOpenServerSpecAc result); void GS2U_ResOpenServerSpecReward(MSG_OpenServerAc.ResOpenServerSpecReward result); void GS2U_ResOpenServerSpecRed(MSG_OpenServerAc.ResOpenServerSpecRed result); void GS2U_ResOpenServerSpecExchange(MSG_OpenServerAc.ResOpenServerSpecExchange result); void GS2U_ResFreeDailyReward(MSG_OpenServerAc.ResFreeDailyReward result); void GS2U_ResOpenFirstKillPanel(MSG_OpenServerAc.ResOpenFirstKillPanel result); void GS2U_ResGetKillReward(MSG_OpenServerAc.ResGetKillReward result); void GS2U_ResHongBaoReward(MSG_OpenServerAc.ResHongBaoReward result); void GS2U_ResFirstKillBossInfo(MSG_OpenServerAc.ResFirstKillBossInfo result); void GS2U_ResFirstKillAdvice(MSG_OpenServerAc.ResFirstKillAdvice result); void GS2U_ResFirstKillRedPoint(MSG_OpenServerAc.ResFirstKillRedPoint result); void GS2U_ResNewServerActPanel(MSG_OpenServerAc.ResNewServerActPanel result); void GS2U_ResGetActReward(MSG_OpenServerAc.ResGetActReward result); void GS2U_ResLuckyCardInfo(MSG_OpenServerAc.ResLuckyCardInfo result); void GS2U_ResLuckyOnce(MSG_OpenServerAc.ResLuckyOnce result); void GS2U_ResGetLuckyTaskReawrd(MSG_OpenServerAc.ResGetLuckyTaskReawrd result); void GS2U_ResGetLuckyLog(MSG_OpenServerAc.ResGetLuckyLog result); void GS2U_ResV4HelpInfos(MSG_OpenServerAc.ResV4HelpInfos result); void GS2U_ResV4RebateInfo(MSG_OpenServerAc.ResV4RebateInfo result); void GS2U_ResV4RebateUpDate(MSG_OpenServerAc.ResV4RebateUpDate result); void GS2U_ResV4RebateRewardResult(MSG_OpenServerAc.ResV4RebateRewardResult result); void GS2U_ResRebateBoxList(MSG_OpenServerAc.ResRebateBoxList result); void GS2U_ResXMZhengBaInfo(MSG_OpenServerAc.ResXMZhengBaInfo result); void GS2U_ResGetXMZBReward(MSG_OpenServerAc.ResGetXMZBReward result); } }