using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResHomeInfo(MSG_Home.ResHomeInfo result); void GS2U_ResHomeVisitorNote(MSG_Home.ResHomeVisitorNote result); void GS2U_ResHomeVisitorGiftList(MSG_Home.ResHomeVisitorGiftList result); void GS2U_ResHomeTrimRank(MSG_Home.ResHomeTrimRank result); void GS2U_ResHomeTrimMatchScore(MSG_Home.ResHomeTrimMatchScore result); void GS2U_ResRandomHomeTrimTarget(MSG_Home.ResRandomHomeTrimTarget result); void GS2U_ResHomeDecorate(MSG_Home.ResHomeDecorate result); void GS2U_ResHomeLevelUp(MSG_Home.ResHomeLevelUp result); void GS2U_ResHomeFurnitureUpdate(MSG_Home.ResHomeFurnitureUpdate result); void GS2U_ResHomeTupInfo(MSG_Home.ResHomeTupInfo result); void GS2U_ResHomeTaskList(MSG_Home.ResHomeTaskList result); void GS2U_ResTaskUpdate(MSG_Home.ResTaskUpdate result); void GS2U_ResHomeShopGoods(MSG_Home.ResHomeShopGoods result); void GS2U_ResUpdateHomeShopGoods(MSG_Home.ResUpdateHomeShopGoods result); void GS2U_G2SHomeInfo(MSG_Home.G2SHomeInfo result); void GS2U_G2SAuthHomePem(MSG_Home.G2SAuthHomePem result); void GS2U_G2SEnterHome(MSG_Home.G2SEnterHome result); void GS2U_G2SHomeVisitorNote(MSG_Home.G2SHomeVisitorNote result); void GS2U_G2SHomeVisitorGiftList(MSG_Home.G2SHomeVisitorGiftList result); void GS2U_G2SSendVisitorGift(MSG_Home.G2SSendVisitorGift result); void GS2U_G2SHomeTrimRank(MSG_Home.G2SHomeTrimRank result); void GS2U_G2SHomeTrimMatchScore(MSG_Home.G2SHomeTrimMatchScore result); void GS2U_G2SRandomHomeTrimTarget(MSG_Home.G2SRandomHomeTrimTarget result); void GS2U_G2SHomeTrimVote(MSG_Home.G2SHomeTrimVote result); void GS2U_G2SHomeDecorate(MSG_Home.G2SHomeDecorate result); void GS2U_G2SHomeLevelUp(MSG_Home.G2SHomeLevelUp result); void GS2U_S2GEnterHome(MSG_Home.S2GEnterHome result); void GS2U_F2SHomePlayerInfo(MSG_Home.F2SHomePlayerInfo result); void GS2U_S2GHomeInfo(MSG_Home.S2GHomeInfo result); void GS2U_S2GActionTask(MSG_Home.S2GActionTask result); void GS2U_G2SHomeAddFurniture(MSG_Home.G2SHomeAddFurniture result); void GS2U_S2FHomeSceneChange(MSG_Home.S2FHomeSceneChange result); void GS2U_G2SUpdatePlayerInfo(MSG_Home.G2SUpdatePlayerInfo result); } }