using ProtoBuf;
using Thousandto.Plugins.Common;

namespace Thousandto.Code.Logic.Network
{
    /// <summary>
    /// 定义消息的回调方法,便于实现
    /// </summary>
    public partial interface  IHandleMsgResult
    {
        void GS2U_ResGuildBossPannel(MSG_GuildBoss.ResGuildBossPannel result);
        void GS2U_ResSyncGuildBossDamage(MSG_GuildBoss.ResSyncGuildBossDamage result);
        void GS2U_ResGuildBossInspire(MSG_GuildBoss.ResGuildBossInspire result);
        void GS2U_ResGuildBossOCTime(MSG_GuildBoss.ResGuildBossOCTime result);
        void GS2U_ResGuildBossResult(MSG_GuildBoss.ResGuildBossResult result);

    }
}