using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// <summary> /// 定义消息的回调方法,便于实现 /// </summary> public partial interface IHandleMsgResult { void GS2U_ResGuildBossPannel(MSG_GuildBoss.ResGuildBossPannel result); void GS2U_ResSyncGuildBossDamage(MSG_GuildBoss.ResSyncGuildBossDamage result); void GS2U_ResGuildBossInspire(MSG_GuildBoss.ResGuildBossInspire result); void GS2U_ResGuildBossOCTime(MSG_GuildBoss.ResGuildBossOCTime result); void GS2U_ResGuildBossResult(MSG_GuildBoss.ResGuildBossResult result); } }