using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResGuildBattleRateList(MSG_GuildBattle.ResGuildBattleRateList result); void GS2U_ResGuildBattleRecordList(MSG_GuildBattle.ResGuildBattleRecordList result); void GS2U_ResGuildBattleWin(MSG_GuildBattle.ResGuildBattleWin result); void GS2U_ResGuildBattleRecordReward(MSG_GuildBattle.ResGuildBattleRecordReward result); void GS2U_ResGuildBattlePanel(MSG_GuildBattle.ResGuildBattlePanel result); void GS2U_ResGuildBattleTranCamp(MSG_GuildBattle.ResGuildBattleTranCamp result); void GS2U_ResGuildBattleLike(MSG_GuildBattle.ResGuildBattleLike result); void GS2U_ResGuildBattleEnd(MSG_GuildBattle.ResGuildBattleEnd result); void GS2U_ResGuildBattleResult(MSG_GuildBattle.ResGuildBattleResult result); void GS2U_ResGuildBattleRedPoint(MSG_GuildBattle.ResGuildBattleRedPoint result); void GS2U_ResGuildBattleKillNum(MSG_GuildBattle.ResGuildBattleKillNum result); void GS2U_ResGuildBattleCall(MSG_GuildBattle.ResGuildBattleCall result); void GS2U_ResGuildBattleGatherUpdate(MSG_GuildBattle.ResGuildBattleGatherUpdate result); void GS2U_ResGuildBattleExp(MSG_GuildBattle.ResGuildBattleExp result); void GS2U_ResSendBulletScreen(MSG_GuildBattle.ResSendBulletScreen result); } }