using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResRecommendGuild(MSG_Guild.ResRecommendGuild result); void GS2U_ResCreateGuild(MSG_Guild.ResCreateGuild result); void GS2U_ResJoinGuild(MSG_Guild.ResJoinGuild result); void GS2U_ResGuildInfo(MSG_Guild.ResGuildInfo result); void GS2U_ResDealApplyInfo(MSG_Guild.ResDealApplyInfo result); void GS2U_ResChangeGuildName(MSG_Guild.ResChangeGuildName result); void GS2U_ResPlayerGuildRankChange(MSG_Guild.ResPlayerGuildRankChange result); void GS2U_ResChangeGuildSetting(MSG_Guild.ResChangeGuildSetting result); void GS2U_ResGuildMemeberList(MSG_Guild.ResGuildMemeberList result); void GS2U_ResGuildLogList(MSG_Guild.ResGuildLogList result); void GS2U_ResQuitGuild(MSG_Guild.ResQuitGuild result); void GS2U_ResUpBuildingSucces(MSG_Guild.ResUpBuildingSucces result); void GS2U_ResImpeach(MSG_Guild.ResImpeach result); void GS2U_ResReceiveItem(MSG_Guild.ResReceiveItem result); void GS2U_ResGuildJoinPlayer(MSG_Guild.ResGuildJoinPlayer result); void GS2U_ResGuildApplyPlayer(MSG_Guild.ResGuildApplyPlayer result); void GS2U_ResGuildGiftList(MSG_Guild.ResGuildGiftList result); void GS2U_ResGuildGiftUpdate(MSG_Guild.ResGuildGiftUpdate result); void GS2U_ResGuildGiftDelete(MSG_Guild.ResGuildGiftDelete result); void GS2U_ResGuildGiftHistory(MSG_Guild.ResGuildGiftHistory result); } }