using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResGodWeaponInit(MSG_GodWeapon.ResGodWeaponInit result); void GS2U_ResGodWeaponLevelUp(MSG_GodWeapon.ResGodWeaponLevelUp result); void GS2U_ResGodWeaponQualityUp(MSG_GodWeapon.ResGodWeaponQualityUp result); void GS2U_ResGodWeaponEquipPartOrActive(MSG_GodWeapon.ResGodWeaponEquipPartOrActive result); void GS2U_ResSceneGodWeaponEquipPart(MSG_GodWeapon.ResSceneGodWeaponEquipPart result); } }