using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_G2PReqGenesisTemplePanel(MSG_GenesisTemple.G2PReqGenesisTemplePanel result); void GS2U_ResGenesisTemplePanel(MSG_GenesisTemple.ResGenesisTemplePanel result); void GS2U_G2PReqGenesisTempleTopList(MSG_GenesisTemple.G2PReqGenesisTempleTopList result); void GS2U_ResGenesisTempleTopList(MSG_GenesisTemple.ResGenesisTempleTopList result); void GS2U_ResSubmitGenesisStone(MSG_GenesisTemple.ResSubmitGenesisStone result); void GS2U_ResGenesisScorePanel(MSG_GenesisTemple.ResGenesisScorePanel result); void GS2U_G2PSubmitCloneOverInfo(MSG_GenesisTemple.G2PSubmitCloneOverInfo result); void GS2U_P2GSubmitCloneOverInfo(MSG_GenesisTemple.P2GSubmitCloneOverInfo result); void GS2U_G2PChangeRoleName(MSG_GenesisTemple.G2PChangeRoleName result); void GS2U_ResWorldLevelInfo(MSG_GenesisTemple.ResWorldLevelInfo result); void GS2U_ResGenesisTempleCloneInfo(MSG_GenesisTemple.ResGenesisTempleCloneInfo result); } }