using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResUseSkill(MSG_Fight.ResUseSkill result); void GS2U_ResPlayLockTrajectory(MSG_Fight.ResPlayLockTrajectory result); void GS2U_ResPlaySimpleSkillObject(MSG_Fight.ResPlaySimpleSkillObject result); void GS2U_ResPlaySkillObject(MSG_Fight.ResPlaySkillObject result); void GS2U_ResPlaySelfMove(MSG_Fight.ResPlaySelfMove result); void GS2U_ResPlayHitEffect(MSG_Fight.ResPlayHitEffect result); void GS2U_ResObjDead(MSG_Fight.ResObjDead result); void GS2U_ResHpChange(MSG_Fight.ResHpChange result); void GS2U_ResWakanChange(MSG_Fight.ResWakanChange result); void GS2U_ResRollMove(MSG_Fight.ResRollMove result); void GS2U_ResUpdateFightState(MSG_Fight.ResUpdateFightState result); void GS2U_ResUseSkillError(MSG_Fight.ResUseSkillError result); void GS2U_ResChangeAttackDirRes(MSG_Fight.ResChangeAttackDirRes result); void GS2U_ResMonsterHpChange(MSG_Fight.ResMonsterHpChange result); void GS2U_ResFlyPetCloneAttack(MSG_Fight.ResFlyPetCloneAttack result); } }