using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_G2PReqEightDiagramsPanel(MSG_EightDiagrams.G2PReqEightDiagramsPanel result); void GS2U_ResEightDiagramsPanel(MSG_EightDiagrams.ResEightDiagramsPanel result); void GS2U_G2PReqRankPanel(MSG_EightDiagrams.G2PReqRankPanel result); void GS2U_ResRankPanel(MSG_EightDiagrams.ResRankPanel result); void GS2U_G2PReqEnterEightCityMap(MSG_EightDiagrams.G2PReqEnterEightCityMap result); void GS2U_P2FRepChangeCityMap(MSG_EightDiagrams.P2FRepChangeCityMap result); void GS2U_F2PResEnterMapSucc(MSG_EightDiagrams.F2PResEnterMapSucc result); void GS2U_G2PReqTickMapInfo(MSG_EightDiagrams.G2PReqTickMapInfo result); void GS2U_ResTickMapInfo(MSG_EightDiagrams.ResTickMapInfo result); void GS2U_F2PPlayerOutCity(MSG_EightDiagrams.F2PPlayerOutCity result); void GS2U_F2PPlayerToBossHurt(MSG_EightDiagrams.F2PPlayerToBossHurt result); void GS2U_F2PKillBoss(MSG_EightDiagrams.F2PKillBoss result); void GS2U_F2PKillPlayer(MSG_EightDiagrams.F2PKillPlayer result); void GS2U_ResLastTime(MSG_EightDiagrams.ResLastTime result); void GS2U_P2GSendEightCityRward(MSG_EightDiagrams.P2GSendEightCityRward result); void GS2U_P2FReqRankPanel(MSG_EightDiagrams.P2FReqRankPanel result); void GS2U_G2FReqRankPanel(MSG_EightDiagrams.G2FReqRankPanel result); void GS2U_P2FReqTickRankPanel(MSG_EightDiagrams.P2FReqTickRankPanel result); void GS2U_P2FReqEightDiagramsPanel(MSG_EightDiagrams.P2FReqEightDiagramsPanel result); void GS2U_G2FReqEightDiagramsPanel(MSG_EightDiagrams.G2FReqEightDiagramsPanel result); void GS2U_P2FSendEightCityInfo(MSG_EightDiagrams.P2FSendEightCityInfo result); void GS2U_F2PSendOverCityInfo(MSG_EightDiagrams.F2PSendOverCityInfo result); } }