using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResDailyActivePenel(MSG_Dailyactive.ResDailyActivePenel result); void GS2U_ResGetActiveReward(MSG_Dailyactive.ResGetActiveReward result); void GS2U_ResDailyPushResult(MSG_Dailyactive.ResDailyPushResult result); void GS2U_ResDailyActiveOpen(MSG_Dailyactive.ResDailyActiveOpen result); void GS2U_G2PReqCrossServerMatch(MSG_Dailyactive.G2PReqCrossServerMatch result); void GS2U_ResCrossServerMatch(MSG_Dailyactive.ResCrossServerMatch result); void GS2U_P2FSendDailyState(MSG_Dailyactive.P2FSendDailyState result); void GS2U_SyncLeaderPowerStage(MSG_Dailyactive.SyncLeaderPowerStage result); void GS2U_ResLeaderReward(MSG_Dailyactive.ResLeaderReward result); void GS2U_ResUpdateDailyActiveInfo(MSG_Dailyactive.ResUpdateDailyActiveInfo result); } }