using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_G2FReqCrossUseItem(MSG_CrossServer.G2FReqCrossUseItem result); void GS2U_F2GResCrossUseItem(MSG_CrossServer.F2GResCrossUseItem result); void GS2U_F2GResCrossDropCoin(MSG_CrossServer.F2GResCrossDropCoin result); void GS2U_F2GResCrossDropItem(MSG_CrossServer.F2GResCrossDropItem result); void GS2U_G2FReqCrossDropItemString(MSG_CrossServer.G2FReqCrossDropItemString result); void GS2U_G2PReqChatMess(MSG_CrossServer.G2PReqChatMess result); void GS2U_P2GResChatMess(MSG_CrossServer.P2GResChatMess result); void GS2U_G2FSynPlayerOut(MSG_CrossServer.G2FSynPlayerOut result); void GS2U_F2GFightEnd(MSG_CrossServer.F2GFightEnd result); void GS2U_F2GCloneClose(MSG_CrossServer.F2GCloneClose result); void GS2U_F2PCloneRewardNotGet(MSG_CrossServer.F2PCloneRewardNotGet result); void GS2U_F2GCloneEnterAddOne(MSG_CrossServer.F2GCloneEnterAddOne result); void GS2U_G2FReqHeart(MSG_CrossServer.G2FReqHeart result); void GS2U_F2GResHeart(MSG_CrossServer.F2GResHeart result); void GS2U_G2F_UpMorale(MSG_CrossServer.G2F_UpMorale result); void GS2U_G2FRelive(MSG_CrossServer.G2FRelive result); void GS2U_G2FGMdeal(MSG_CrossServer.G2FGMdeal result); void GS2U_P2GNoticeEvent(MSG_CrossServer.P2GNoticeEvent result); void GS2U_F2GTaskAction(MSG_CrossServer.F2GTaskAction result); void GS2U_F2GReliveRes(MSG_CrossServer.F2GReliveRes result); void GS2U_F2GResourceFindChange(MSG_CrossServer.F2GResourceFindChange result); void GS2U_G2FReqCloneFightInfo(MSG_CrossServer.G2FReqCloneFightInfo result); void GS2U_P2GPlayerStateChange(MSG_CrossServer.P2GPlayerStateChange result); void GS2U_F2PPlayerOutFightRoom(MSG_CrossServer.F2PPlayerOutFightRoom result); void GS2U_F2G_UpMoraleRes(MSG_CrossServer.F2G_UpMoraleRes result); void GS2U_F2GTaskRresh(MSG_CrossServer.F2GTaskRresh result); void GS2U_F2GSendReward(MSG_CrossServer.F2GSendReward result); void GS2U_F2GDropData(MSG_CrossServer.F2GDropData result); void GS2U_F2GSendMailReward(MSG_CrossServer.F2GSendMailReward result); void GS2U_F2GShituTaskChange0(MSG_CrossServer.F2GShituTaskChange0 result); void GS2U_F2GCloneCDRecordAdd(MSG_CrossServer.F2GCloneCDRecordAdd result); void GS2U_G2PPlayerCareerChange(MSG_CrossServer.G2PPlayerCareerChange result); void GS2U_G2PSynPlayerName(MSG_CrossServer.G2PSynPlayerName result); void GS2U_G2PGMCMD(MSG_CrossServer.G2PGMCMD result); void GS2U_P2GGMCMDResult(MSG_CrossServer.P2GGMCMDResult result); void GS2U_G2PConnectHeart(MSG_CrossServer.G2PConnectHeart result); void GS2U_P2GConnectHeartRes(MSG_CrossServer.P2GConnectHeartRes result); void GS2U_G2PServerNameChange(MSG_CrossServer.G2PServerNameChange result); void GS2U_G2PServerOpentimeChange(MSG_CrossServer.G2PServerOpentimeChange result); void GS2U_G2PServerWorldLvChange(MSG_CrossServer.G2PServerWorldLvChange result); void GS2U_F2GAddExp(MSG_CrossServer.F2GAddExp result); void GS2U_P2GBossRefreshTip(MSG_CrossServer.P2GBossRefreshTip result); void GS2U_F2PBossRefreshTip(MSG_CrossServer.F2PBossRefreshTip result); void GS2U_G2PDailyData(MSG_CrossServer.G2PDailyData result); void GS2U_P2GDailyData(MSG_CrossServer.P2GDailyData result); void GS2U_F2GFirstKillInfo(MSG_CrossServer.F2GFirstKillInfo result); void GS2U_G2PReqFirstKillBossRefreshTime(MSG_CrossServer.G2PReqFirstKillBossRefreshTime result); void GS2U_F2PMakeBossRefresh(MSG_CrossServer.F2PMakeBossRefresh result); void GS2U_P2GSendMailReward(MSG_CrossServer.P2GSendMailReward result); void GS2U_F2GSendPersonalNotice(MSG_CrossServer.F2GSendPersonalNotice result); } }