using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ChatResSC(MSG_Chat.ChatResSC result); void GS2U_ChatResLeaveMessageSC(MSG_Chat.ChatResLeaveMessageSC result); void GS2U_ChatGetContentSC(MSG_Chat.ChatGetContentSC result); void GS2U_PersonalNotice(MSG_Chat.PersonalNotice result); void GS2U_ResAddChatRooM(MSG_Chat.ResAddChatRooM result); void GS2U_ResChatRoom(MSG_Chat.ResChatRoom result); void GS2U_ResExitChatRoom(MSG_Chat.ResExitChatRoom result); void GS2U_PersonalChatNotice(MSG_Chat.PersonalChatNotice result); void GS2U_ResShareNotice(MSG_Chat.ResShareNotice result); void GS2U_ResGetShareRewardResult(MSG_Chat.ResGetShareRewardResult result); void GS2U_ResWorldHistoryChatInfo(MSG_Chat.ResWorldHistoryChatInfo result); void GS2U_ResForbidWord(MSG_Chat.ResForbidWord result); void GS2U_F2GameServerNotice(MSG_Chat.F2GameServerNotice result); void GS2U_P2GameServerNotice(MSG_Chat.P2GameServerNotice result); void GS2U_F2PServerNotice(MSG_Chat.F2PServerNotice result); } }