using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResFuncOpenList(MSG_Backend.ResFuncOpenList result); void GS2U_ResSwitchFunction(MSG_Backend.ResSwitchFunction result); void GS2U_ResFuncOpenRoleInfo(MSG_Backend.ResFuncOpenRoleInfo result); void GS2U_ResFuncOpenReward(MSG_Backend.ResFuncOpenReward result); void GS2U_ResActivityClientInfo(MSG_Backend.ResActivityClientInfo result); void GS2U_ResCrossActivityClientInfo(MSG_Backend.ResCrossActivityClientInfo result); void GS2U_ResIsActivityCanGet(MSG_Backend.ResIsActivityCanGet result); void GS2U_ResGetActivityRewardSuccess(MSG_Backend.ResGetActivityRewardSuccess result); void GS2U_ResRewardAgainResult(MSG_Backend.ResRewardAgainResult result); void GS2U_ResActivitySendToFriendSuccess(MSG_Backend.ResActivitySendToFriendSuccess result); void GS2U_G2PReqCrossRank(MSG_Backend.G2PReqCrossRank result); void GS2U_G2PReqCrossRankDataIsReceive(MSG_Backend.G2PReqCrossRankDataIsReceive result); void GS2U_P2GResCrossRankIsReceive(MSG_Backend.P2GResCrossRankIsReceive result); void GS2U_G2PReqCrossRankData(MSG_Backend.G2PReqCrossRankData result); void GS2U_P2GResCrossRankData(MSG_Backend.P2GResCrossRankData result); void GS2U_ResOpenPaySendItemPanel(MSG_Backend.ResOpenPaySendItemPanel result); void GS2U_ResPaySendItemClientInfo(MSG_Backend.ResPaySendItemClientInfo result); void GS2U_ResGetDailyRechargeReward(MSG_Backend.ResGetDailyRechargeReward result); void GS2U_ResFirstKillOpenState(MSG_Backend.ResFirstKillOpenState result); void GS2U_ResActivityRemainTime(MSG_Backend.ResActivityRemainTime result); void GS2U_ResTimeLimitGift(MSG_Backend.ResTimeLimitGift result); void GS2U_ResCloudBuyInfo(MSG_Backend.ResCloudBuyInfo result); void GS2U_ResCloudBuy(MSG_Backend.ResCloudBuy result); void GS2U_ResSyncCloudBuy(MSG_Backend.ResSyncCloudBuy result); void GS2U_ResLuckyReward(MSG_Backend.ResLuckyReward result); void GS2U_P2GNoticeSynData(MSG_Backend.P2GNoticeSynData result); } }