using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResRedpacketList( MSG_redpacket.ResRedpacketList result ) { //GameCenter.RedPacketSystem.GS2U_ResRedpacketList(result); } public void GS2U_ResGetRedPacketInfo( MSG_redpacket.ResGetRedPacketInfo result ) { //GameCenter.RedPacketSystem.GS2U_ResGetRedPacketInfo(result); } public void GS2U_ResClickRedpacket( MSG_redpacket.ResClickRedpacket result ) { //GameCenter.RedPacketSystem.GS2U_ResClickRedpacket(result); } public void GS2U_ResSendRedPacket( MSG_redpacket.ResSendRedPacket result ) { //GameCenter.RedPacketSystem.GS2U_ResSendRedPacket(result); } public void GS2U_ResNewRedPacket( MSG_redpacket.ResNewRedPacket result ) { //GameCenter.RedPacketSystem.GS2U_ResNewRedPacket(result); } public void GS2U_ResMineHaveRedpacket(MSG_redpacket.ResMineHaveRedpacket result) { //GameCenter.RedPacketSystem.GS2U_ResMineHaveRedpacket(result); } public void GS2U_ResSendMineRechargeRedpacket(MSG_redpacket.ResSendMineRechargeRedpacket result) { //GameCenter.RedPacketSystem.GS2U_ResSendMineRechargeRedpacket(result); } } }