using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResCreateTDBuild( MSG_TowerDefense.ResCreateTDBuild result ) { } public void GS2U_ResUpdateTDBuild( MSG_TowerDefense.ResUpdateTDBuild result ) { } public void GS2U_ResDeleteTDBuild( MSG_TowerDefense.ResDeleteTDBuild result ) { } public void GS2U_ResBirthBossInTDWar( MSG_TowerDefense.ResBirthBossInTDWar result ) { } public void GS2U_ResBeginBirthMonster( MSG_TowerDefense.ResBeginBirthMonster result ) { } public void GS2U_ResPeopleSoulHuntingCarInfo( MSG_TowerDefense.ResPeopleSoulHuntingCarInfo result ) { //GameCenter.MapLogicSystem.OnMsgHandle(result); } public void GS2U_ResMapBuildInfo(MSG_TowerDefense.ResMapBuildInfo result) { //GameCenter.MapLogicSystem.OnMsgHandle(result); } } }