using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
using Thousandto.Code.Global;
using Thousandto.Cfg.Data;
namespace Thousandto.Code.Logic.Network
{
///
/// 实现消息的回调方法
///
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResTitleInfo( MSG_Title.ResTitleInfo result )
{
}
public void GS2U_ResActiveTitleResult( MSG_Title.ResActiveTitleResult result )
{
}
public void GS2U_ResWearTitle( MSG_Title.ResWearTitle result )
{
}
public void GS2U_ResDownTitle( MSG_Title.ResDownTitle result )
{
}
public void GS2U_ResBroadWearTitle( MSG_Title.ResBroadWearTitle result )
{
var player = GameCenter.GameSceneSystem.FindEntity( result.roleId );
if( player != null )
{
player.PropMoudle.PictureCfg = DeclareTitle.Get( result.id );
GameCenter.PushFixEvent( LogicEventDefine.EID_EVENT_HUD_UPDATE_HEADINFO, player );
}
}
}
}