using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; using Thousandto.Code.Global; using Thousandto.Cfg.Data; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResTitleInfo( MSG_Title.ResTitleInfo result ) { } public void GS2U_ResActiveTitleResult( MSG_Title.ResActiveTitleResult result ) { } public void GS2U_ResWearTitle( MSG_Title.ResWearTitle result ) { } public void GS2U_ResDownTitle( MSG_Title.ResDownTitle result ) { } public void GS2U_ResBroadWearTitle( MSG_Title.ResBroadWearTitle result ) { var player = GameCenter.GameSceneSystem.FindEntity( result.roleId ); if( player != null ) { player.PropMoudle.PictureCfg = DeclareTitle.Get( result.id ); GameCenter.PushFixEvent( LogicEventDefine.EID_EVENT_HUD_UPDATE_HEADINFO, player ); } } } }