using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 --- 组队协议 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResTeamInfo(MSG_Team.ResTeamInfo result) { } public void GS2U_ResUpdateTeamMemberInfo(MSG_Team.ResUpdateTeamMemberInfo result) { } public void GS2U_ResFreedomList(MSG_Team.ResFreedomList result) { } public void GS2U_ResInviteInfo(MSG_Team.ResInviteInfo result) { } public void GS2U_ResApplyList(MSG_Team.ResApplyList result) { } public void GS2U_ResAddApplyer(MSG_Team.ResAddApplyer result) { } public void GS2U_ResWaitList(MSG_Team.ResWaitList result) { } public void GS2U_ResDeleteTeamMember(MSG_Team.ResDeleteTeamMember result) { } public void GS2U_ResCallAllMemberRes(MSG_Team.ResCallAllMemberRes result) { } public void GS2U_ResUpdateHPAndMapKey(MSG_Team.ResUpdateHPAndMapKey result) { } public void GS2U_ResMatchAll(MSG_Team.ResMatchAll result) { } public void GS2U_ResTeamLeaderOpenState(MSG_Team.ResTeamLeaderOpenState result) { } public void GS2U_ResBecomeLeader( MSG_Team.ResBecomeLeader result ) { } } }