using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; using Thousandto.Code.Global; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResGetReward( MSG_StateVip.ResGetReward result ) { //GameCenter.RealmSystem.GS2U_ResGetRealmTaskReward( result ); } public void GS2U_ResStateVipGiftList( MSG_StateVip.ResStateVipGiftList result ) { //GameCenter.RealmSystem.GS2U_ResRealmGiftList( result ); } public void GS2U_ResDelStateVipGift( MSG_StateVip.ResDelStateVipGift result ) { //GameCenter.RealmSystem.GS2U_ResDelRealmGift( result ); } public void GS2U_ResCurrStateVipGift( MSG_StateVip.ResCurrStateVipGift result ) { //GameCenter.RealmSystem.GS2U_ResRealmGift( result ); } public void GS2U_ResPurStateVipGift( MSG_StateVip.ResPurStateVipGift result ) { //GameCenter.RealmSystem.GS2U_ResPurRealmGift( result ); } public void GS2U_ResExpData(MSG_StateVip.ResExpData result) { } public void GS2U_ResStateVip(MSG_StateVip.ResStateVip result) { //GameCenter.RealmSystem.GS2U_ResRealmTask(result); } public void GS2U_ResStateVipProgress(MSG_StateVip.ResStateVipProgress result) { //GameCenter.RealmSystem.GS2U_ResRealmTaskProgress(result); } public void GS2U_ResStateVipBroadcast(MSG_StateVip.ResStateVipBroadcast result) { //GameCenter.RealmSystem.GS2U_ResRealmLevelUp(result); } } }