using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResUpdateSoul( MSG_Soul.ResUpdateSoul result ) { //GameCenter.FightSoulSystem.OnResUpdateSoul(result); } public void GS2U_ResUpdateHunterLevel( MSG_Soul.ResUpdateHunterLevel result ) { //GameCenter.FightSoulSystem.OnResUpdateHunterLevel(result); } public void GS2U_ResDeleteSoul(MSG_Soul.ResDeleteSoul result) { //GameCenter.FightSoulSystem.OnResDeleteSoul(result); } } }