using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; using MSG_Skill; using System.Collections.Generic; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 --- 技能协议 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResSkillOnline(MSG_Skill.ResSkillOnline result) { //GameCenter.PlayerSkillSystem.ResSkillOnline(result); } public void GS2U_ResUpCell(MSG_Skill.ResUpCell result) { //GameCenter.PlayerSkillSystem.ResUpCell(result); } public void GS2U_ResUpSkillStar(MSG_Skill.ResUpSkillStar result) { //GameCenter.PlayerSkillSystem.ResUpSkillStar(result); } public void GS2U_ResPassiveSkill(MSG_Skill.ResPassiveSkill result) { //GameCenter.PlayerSkillSystem.ResPassiveSkill(result); } public void GS2U_ResUpdateSkill(MSG_Skill.ResUpdateSkill result) { //GameCenter.PlayerSkillSystem.ResUpdateSkill(result); } public void GS2U_ResActivateMeridian(MSG_Skill.ResActivateMeridian result) { //GameCenter.PlayerSkillSystem.ResActivateMeridian(result); } public void GS2U_ResResetMeridianSkillResult(MSG_Skill.ResResetMeridianSkillResult result) { //GameCenter.PlayerSkillSystem.ResResetMeridianSkillResult(result); } public void GS2U_ResSelectMentalType(MSG_Skill.ResSelectMentalType result) { //GameCenter.PlayerSkillSystem.ResSelectMentalType(result); } } }