using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResSettingInfo( MSG_Setting.ResSettingInfo result ) { GameCenter.GameSetting.GS2U_ResSettingInfo(result); } public void GS2U_ResCommitFeedback( MSG_Setting.ResCommitFeedback result ){} public void GS2U_ResGMFeedback( MSG_Setting.ResGMFeedback result ){} public void GS2U_ResChangeServerNameSuccess(MSG_Setting.ResChangeServerNameSuccess result){} } }