using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_G2PReqRegister(MSG_Server.G2PReqRegister result) { } public void GS2U_P2GResRegister(MSG_Server.P2GResRegister result) { } public void GS2U_G2FReqRegister(MSG_Server.G2FReqRegister result) { } public void GS2U_F2GResRegister(MSG_Server.F2GResRegister result) { } public void GS2U_G2PReqFightServerList(MSG_Server.G2PReqFightServerList result) { } public void GS2U_P2GResFightServerList(MSG_Server.P2GResFightServerList result) { } public void GS2U_G2PReqFightServer(MSG_Server.G2PReqFightServer result) { } public void GS2U_P2GResFightServer(MSG_Server.P2GResFightServer result) { } public void GS2U_G2FSynPlayerOut(MSG_CrossServer.G2FSynPlayerOut result) { } public void GS2U_F2GFightEnd(MSG_CrossServer.F2GFightEnd result) { } public void GS2U_S2PRegisterServer(MSG_Server.S2PRegisterServer result) { } public void GS2U_P2SRegisterCallback(MSG_Server.P2SRegisterCallback result) { } public void GS2U_G2SRegisterServer(MSG_Server.G2SRegisterServer result) { } public void GS2U_S2GRegisterCallback(MSG_Server.S2GRegisterCallback result) { } } }