using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResScuffleWeekInfo(MSG_Scuffle.ResScuffleWeekInfo result) { //GameCenter.ScuffleSystem.ResScuffleWeekInfo(result); } //乱斗副本内部信息 public void GS2U_ResScuffleBattleReport(MSG_Scuffle.ResScuffleBattleReport result) { //GameCenter.MapLogicSystem.OnMsgHandle(result); } //乱斗结算界面 public void GS2U_ResScuffleStatement(MSG_Scuffle.ResScuffleStatement result) { //GameCenter.MapLogicSystem.OnMsgHandle(result); } public void GS2U_ResEnroll(MSG_Scuffle.ResEnroll result) { //GameCenter.ScuffleSystem.ResEnroll(result); } public void GS2U_ResReadyEnter(MSG_Scuffle.ResReadyEnter result) { //GameCenter.ScuffleSystem.ResReadyEnter(result); } public void GS2U_ResOverRing(MSG_Scuffle.ResOverRing result) { //结算 //GameCenter.MapLogicSystem.OnMsgHandle(result); } public void GS2U_ResTimeState(MSG_Scuffle.ResTimeState result) { //状态更新 //GameCenter.MapLogicSystem.OnMsgHandle(result); } public void GS2U_ResCopyMapInfo(MSG_Scuffle.ResCopyMapInfo result) { //副本信息更新 //GameCenter.MapLogicSystem.OnMsgHandle(result); } //打开界面返回数据 public void GS2U_ResOpenKingFights(MSG_Scuffle.ResOpenKingFights result) { //GameCenter.WZDJSystem.ResOpenKingFights(result); } //购买次数返回 public void GS2U_ResBuyKingFightNum(MSG_Scuffle.ResBuyKingFightNum result) { //GameCenter.WZDJSystem.ResBuyKingFightNum(result); } //领取功勋奖励返回 public void GS2U_ResFeatsReward(MSG_Scuffle.ResFeatsReward result) { //GameCenter.WZDJSystem.ResFeatsReward(result); } //跨服排行榜 public void GS2U_ResCrossServerRank(MSG_Scuffle.ResCrossServerRank result) { //GameCenter.WZDJSystem.ResCrossServerRank(result); } //每日领取段位奖励返回 public void GS2U_ResDailyReceive(MSG_Scuffle.ResDailyReceive result) { //GameCenter.WZDJSystem.ResDailyReceive(result); } public void GS2U_ResStartMacth(MSG_Scuffle.ResStartMacth result) { //GameCenter.WZDJSystem.ResStartMacth(result); } public void GS2U_ResMacthTimeOut(MSG_Scuffle.ResMacthTimeOut result) { //GameCenter.WZDJSystem.ResMacthTimeOut(result); } public void GS2U_ResDailyNumReceive(MSG_Scuffle.ResDailyNumReceive result) { //GameCenter.WZDJSystem.ResDailyNumReceive(result); } public void GS2U_ResKingFightcloneEnd(MSG_Scuffle.ResKingFightcloneEnd result) { //GameCenter.MapLogicSystem.OnMsgHandle(result); } public void GS2U_G2PReqEnterCopy(MSG_Scuffle.G2PReqEnterCopy result) { } public void GS2U_P2GResCrossleMatchSuccess(MSG_Scuffle.P2GResCrossleMatchSuccess result) { } public void GS2U_P2GResCrossleMatchFailure(MSG_Scuffle.P2GResCrossleMatchFailure result) { } public void GS2U_G2PReqCrossMatch(MSG_Scuffle.G2PReqCrossMatch result) { } public void GS2U_G2PReqCrossMatchOff(MSG_Scuffle.G2PReqCrossMatchOff result) { } public void GS2U_F2GScuffleCloneEnd(MSG_Scuffle.F2GScuffleCloneEnd result) { } public void GS2U_P2GResKingFightCrossRank(MSG_Scuffle.P2GResKingFightCrossRank result) { } public void GS2U_F2PReqKingFightEnd(MSG_Scuffle.F2PReqKingFightEnd result) { } public void GS2U_F2GKingFightCloneEnd(MSG_Scuffle.F2GKingFightCloneEnd result) { } //创建战队返回 public void GS2U_ResCreateBattleTeam(MSG_Scuffle.ResCreateBattleTeam result) { //GameCenter.WZLMSystem.ResCreateBattleTeam(result); } //邀请玩家加入战队,发送消息给玩家 public void GS2U_ResInvitedJoinBattleTeam(MSG_Scuffle.ResInvitedJoinBattleTeam result) { //GameCenter.WZLMSystem.ResInvitedJoinBattleTeam(result); } //转让队长 public void GS2U_ResTransferLeader(MSG_Scuffle.ResTransferLeader result) { //GameCenter.WZLMSystem.ResTransferLeader(result); } //踢出玩家 public void GS2U_ResKickedOutBattleTeam(MSG_Scuffle.ResKickedOutBattleTeam result) { //GameCenter.WZLMSystem.ResKickedOutBattleTeam(result); } //解散队伍通知队伍所有玩家 public void GS2U_ResDissolutionBattleTeamNotice(MSG_Scuffle.ResDissolutionBattleTeamNotice result) { //GameCenter.WZLMSystem.ResDissolutionBattleTeamNotice(result); } //玩家退出队伍 public void GS2U_ResQuitBattleTeam(MSG_Scuffle.ResQuitBattleTeam result) { //GameCenter.WZLMSystem.ResQuitBattleTeam(result); } //队伍信息发送变化推送队伍消息 public void GS2U_ResSynBattleTeamInfo(MSG_Scuffle.ResSynBattleTeamInfo result) { //GameCenter.WZLMSystem.ResSynBattleTeamInfo(result); } //玩家申请战队返回 public void GS2U_ResApplyJoinBattleTeam(MSG_Scuffle.ResApplyJoinBattleTeam result) { //GameCenter.WZLMSystem.ResApplyJoinBattleTeam(result); } //队长打开申请列表 public void GS2U_ResOpenBattleTeamApplyList(MSG_Scuffle.ResOpenBattleTeamApplyList result) { //GameCenter.WZLMSystem.ResOpenBattleTeamApplyList(result); } //玩家加入战队时打开列表 public void GS2U_ResOpenBattleTeamList(MSG_Scuffle.ResOpenBattleTeamList result) { //GameCenter.WZLMSystem.ResOpenBattleTeamList(result); } //玩家领取每日参与的箱子返回 public void GS2U_ResReceiveRawardBox(MSG_Scuffle.ResReceiveRawardBox result) { //GameCenter.WZLMSystem.ResReceiveRawardBox(result); } //玩家打开战队界面返回的界面 public void GS2U_ResOpenBattleTeamPannel(MSG_Scuffle.ResOpenBattleTeamPannel result) { //GameCenter.WZLMSystem.ResOpenBattleTeamPannel(result); } //有玩家加入本战队的时候给队长的提示 public void GS2U_ResApplyJoinBattleTeamNotice(MSG_Scuffle.ResApplyJoinBattleTeamNotice result) { //GameCenter.WZLMSystem.ResApplyJoinBattleTeamNotice(result); } //匹配返回 public void GS2U_ResMacthRole(MSG_Scuffle.ResMacthRole result) { //GameCenter.WZLMSystem.ResMacthRole(result); } //邀请好友列表返回 public void GS2U_ResFriendList(MSG_Scuffle.ResFriendList result) { //GameCenter.WZLMSystem.ResFriendList(result); } //购买次数返回 public void GS2U_ResBuyKingUnion(MSG_Scuffle.ResBuyKingUnion result) { // GameCenter.WZLMSystem.ResBuyKingUnion(result); } //返回领取功勋奖励 public void GS2U_ResReceiveKingUnionRawarBox(MSG_Scuffle.ResReceiveKingUnionRawarBox result) { //GameCenter.WZLMSystem.ResReceiveKingUnionRawarBox(result); } //返回战队排行 public void GS2U_ResBattleTeamRank(MSG_Scuffle.ResBattleTeamRank result) { //GameCenter.WZLMSystem.ResBattleTeamRank(result); } //开始匹配,弹出匹配界面 public void GS2U_ResBattleTeamMacth(MSG_Scuffle.ResBattleTeamMacth result) { //GameCenter.WZLMSystem.ResBattleTeamMacth(result); } //王者联盟副本结算 public void GS2U_ResBattleTeamCloneEnd(MSG_Scuffle.ResBattleTeamCloneEnd result) { //GameCenter.MapLogicSystem.OnMsgHandle(result); } public void GS2U_F2GKingUnionCloneEnd(MSG_Scuffle.F2GKingUnionCloneEnd result) { } public void GS2U_G2PReqBattleTeamRank(MSG_Scuffle.G2PReqBattleTeamRank result) { } public void GS2U_G2PReqCrossBattleTeamRank(MSG_Scuffle.G2PReqCrossBattleTeamRank result) { } public void GS2U_P2GResCrossBattleTeamRank(MSG_Scuffle.P2GResCrossBattleTeamRank result) { } public void GS2U_P2GResBattleTeamMatchSuccess(MSG_Scuffle.P2GResBattleTeamMatchSuccess result) { } } }