using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResOpenRecoveryPanlResult( MSG_Recovery.ResOpenRecoveryPanlResult result ) { //GameCenter.RecycleSystem.GS2U_ResOpenRecoveryPanlResult(result); } public void GS2U_ResRecoveryResult( MSG_Recovery.ResRecoveryResult result ) { //GameCenter.RecycleSystem.GS2U_ResRecoveryResult(result); } public void GS2U_ResRecoveryRedPoint(MSG_Recovery.ResRecoveryRedPoint result) { //GameCenter.RecycleSystem.GS2U_ResRecoveryRedPoint(result); } } }