using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResSystemQuestionResult( MSG_Question.ResSystemQuestionResult result ) { //GameCenter.QuestionWarehouseSystem.ResSystemQuestionResult(result); } public void GS2U_ResPlayerSendQuestionResult(MSG_Question.ResPlayerSendQuestionResult result) { //GameCenter.QuestionWarehouseSystem.ResPlayerSendQuestionResult(result); } public void GS2U_ResPlayerAnswerResult(MSG_Question.ResPlayerAnswerResult result) { //GameCenter.QuestionWarehouseSystem.ResPlayerAnswerResult(result); } public void GS2U_ResPlayerQuestions(MSG_Question.ResPlayerQuestions result) { //GameCenter.QuestionWarehouseSystem.ResPlayerQuestions(result); } public void GS2U_ResAllPlayerAnswer(MSG_Question.ResAllPlayerAnswer result) { //GameCenter.QuestionWarehouseSystem.ResAllPlayerAnswer(result); } public void GS2U_ResExceptionalAllPlayer(MSG_Question.ResExceptionalAllPlayer result) { //GameCenter.QuestionWarehouseSystem.ResExceptionalAllPlayer(result); } public void GS2U_ResPlayerQuestionCount(MSG_Question.ResPlayerQuestionCount result) { //GameCenter.QuestionWarehouseSystem.ResPlayerQuestionCount(result); } public void GS2U_ResSendQuestions(MSG_Question.ResSendQuestions result) { //GameCenter.WorldQusSystem.ResSendQuestions(result); } public void GS2U_ResAnswerList(MSG_Question.ResAnswerList result) { //GameCenter.WorldQusSystem.ResAnswerList(result); } public void GS2U_ResOverQuestions(MSG_Question.ResOverQuestions result) { //GameCenter.WorldQusSystem.ResOverQuestions(result); } public void GS2U_ResAnswerPoints(MSG_Question.ResAnswerPoints result) { //GameCenter.WorldQusSystem.ResAnswerPoints(result); } } }