using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResOnlineSendAllPeopleSoul(MSG_PeopleSoul.ResOnlineSendAllPeopleSoul result) { //GameCenter.PeopleSoulSystem.GS2U_ResOnlineSendAllPeopleSoul(result); } public void GS2U_ResDeletePeopleSoul(MSG_PeopleSoul.ResDeletePeopleSoul result) { //GameCenter.PeopleSoulSystem.GS2U_ResDeletePeopleSoul(result); } public void GS2U_ResUpdatePeopleSoul(MSG_PeopleSoul.ResUpdatePeopleSoul result) { //GameCenter.PeopleSoulSystem.GS2U_ResUpdatePeopleSoul(result); } public void GS2U_ResAddNewPeopleSoul(MSG_PeopleSoul.ResAddNewPeopleSoul result) { //GameCenter.PeopleSoulSystem.GS2U_ResAddNewPeopleSoul(result); } public void GS2U_ResResolveSetting(MSG_PeopleSoul.ResResolveSetting result) { //GameCenter.PeopleSoulSystem.GS2U_ResResolveSetting(result); } } }