using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResPeakRankList( MSG_Peak.ResPeakRankList result ){} public void GS2U_ResPeakInfo( MSG_Peak.ResPeakInfo result ){} public void GS2U_ResPeakStageInfo( MSG_Peak.ResPeakStageInfo result ){} public void GS2U_ResPeakTimesResult( MSG_Peak.ResPeakTimesResult result ){} public void GS2U_ResPeakStageResult( MSG_Peak.ResPeakStageResult result ){} public void GS2U_ResPeakPkTimeInfo( MSG_Peak.ResPeakPkTimeInfo result ){} public void GS2U_ResPeakPkGameOverInfo( MSG_Peak.ResPeakPkGameOverInfo result ){ } public void GS2U_ResCancelPeakMatch(MSG_Peak.ResCancelPeakMatch result) { } public void GS2U_ResPeakMatchRes(MSG_Peak.ResPeakMatchRes result) { } public void GS2U_G2PEnterPeakMatch(MSG_Peak.G2PEnterPeakMatch result){} public void GS2U_G2PCancelPeakMatch(MSG_Peak.G2PCancelPeakMatch result){} public void GS2U_G2PPeakRankInfo(MSG_Peak.G2PPeakRankInfo result){} public void GS2U_G2PPeakStageInfo(MSG_Peak.G2PPeakStageInfo result){} public void GS2U_G2PPeakStageReward(MSG_Peak.G2PPeakStageReward result){} public void GS2U_F2PPeakCloneResult(MSG_Peak.F2PPeakCloneResult result){} public void GS2U_P2GPeakCloneResult(MSG_Peak.P2GPeakCloneResult result){} public void GS2U_P2GPeakStageReward(MSG_Peak.P2GPeakStageReward result){} public void GS2U_G2PPeakTimesReward(MSG_Peak.G2PPeakTimesReward result) { } public void GS2U_P2GPeakTimesReward(MSG_Peak.P2GPeakTimesReward result) { } public void GS2U_G2PPeakInfo(MSG_Peak.G2PPeakInfo result) { } public void GS2U_ResUpdatePeakExp(MSG_Peak.ResUpdatePeakExp result) { } } }