using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResOpenMeltingRes( MSG_Melting.ResOpenMeltingRes result ) { //GameCenter.MeltingSystem.ResOpenMeltingRes(result); } public void GS2U_ResResetMaterialRes( MSG_Melting.ResResetMaterialRes result ) { //GameCenter.MeltingSystem.ResResetMaterialRes(result); } public void GS2U_ResUpdateCount( MSG_Melting.ResUpdateCount result ) { //GameCenter.MeltingSystem.ResUpdateCount(result); } public void GS2U_ResSendMaterialRes( MSG_Melting.ResSendMaterialRes result ) { //GameCenter.MeltingSystem.ResSendMaterialRes(result); } } }