using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResHolidayActivityList( MSG_HolidayActivities.ResHolidayActivityList result ) { //GameCenter.FestivalActivitySystem.ResHolidayActivityList(result); } /// /// 红点显示 /// /// public void GS2U_ResHolidayActivityRedDot(MSG_HolidayActivities.ResHolidayActivityRedDot result) { } public void GS2U_ResSyncHonorActivityInfo(MSG_HolidayActivities.ResSyncHonorActivityInfo result) { //GameCenter.FestivalActivitySystem.ResSyncHonorActivityInfo(result); } public void GS2U_ResHonorActivityReward( MSG_HolidayActivities.ResHonorActivityReward result ) { //GameCenter.FestivalActivitySystem.ResHonorActivityReward(result); } public void GS2U_ResSyncSubmitActivityInfo(MSG_HolidayActivities.ResSyncSubmitActivityInfo result) { //GameCenter.FestivalActivitySystem.ResSyncSubmitActivityInfo(result); } public void GS2U_ResGetSererReward(MSG_HolidayActivities.ResGetSererReward result) { //GameCenter.FestivalActivitySystem.ResGetSererReward(result); } public void GS2U_ResSubmitMaterials( MSG_HolidayActivities.ResSubmitMaterials result ) { //GameCenter.FestivalActivitySystem.ResSubmitMaterials(result); } } }