using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResOpenRankPanel( MSG_GuildActivity.ResOpenRankPanel result ){} public void GS2U_ResOpenAllBossPanel(MSG_GuildActivity.ResOpenAllBossPanel result) { } public void GS2U_ResDayScoreReward(MSG_GuildActivity.ResDayScoreReward result) { } public void GS2U_ResUpdateMonsterResurgenceTime(MSG_GuildActivity.ResUpdateMonsterResurgenceTime result) { } public void GS2U_ResAttentionMonster(MSG_GuildActivity.ResAttentionMonster result) { } public void GS2U_ResAttentionMonsterRefresh(MSG_GuildActivity.ResAttentionMonsterRefresh result) { } public void GS2U_ResSynAnger(MSG_GuildActivity.ResSynAnger result) { } public void GS2U_ResSynMonster(MSG_GuildActivity.ResSynMonster result) { } public void GS2U_ResSynHarmRank(MSG_GuildActivity.ResSynHarmRank result) { } public void GS2U_ResSnatchPanel(MSG_GuildActivity.ResSnatchPanel result) { } public void GS2U_ResGuardData(MSG_GuildActivity.ResGuardData result) { } public void GS2U_ResGuildActiveBabyInfo(MSG_GuildActivity.ResGuildActiveBabyInfo result) { } public void GS2U_ResHarmData(MSG_GuildActivity.ResHarmData result) { } public void GS2U_ResRedPointInfo(MSG_GuildActivity.ResRedPointInfo result) { } public void GS2U_ResFudiCanHelp(MSG_GuildActivity.ResFudiCanHelp result) { } public void GS2U_ResQuitTip(MSG_GuildActivity.ResQuitTip result) { } public void GS2U_ResGuildRankChange(MSG_GuildActivity.ResGuildRankChange result) { } public void GS2U_ResMyFightingBoss(MSG_GuildActivity.ResMyFightingBoss result) { } public void GS2U_ResGuildLastBattleTimeCalc(MSG_GuildActivity.ResGuildLastBattleTimeCalc result) { } public void GS2U_ResGuildLastBattleReport(MSG_GuildActivity.ResGuildLastBattleReport result) { } public void GS2U_ResGuildLastBattleRoleKill(MSG_GuildActivity.ResGuildLastBattleRoleKill result) { } public void GS2U_ResGuildLastBattleKill(MSG_GuildActivity.ResGuildLastBattleKill result) { } public void GS2U_ResGuildLastBattleGameOver(MSG_GuildActivity.ResGuildLastBattleGameOver result) { } } }