using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResEightDiagramsPanel( MSG_EightDiagrams.ResEightDiagramsPanel result ){} public void GS2U_ResRankPanel( MSG_EightDiagrams.ResRankPanel result ){} public void GS2U_ResTickMapInfo( MSG_EightDiagrams.ResTickMapInfo result ){} public void GS2U_G2PReqEightDiagramsPanel(MSG_EightDiagrams.G2PReqEightDiagramsPanel result) { } public void GS2U_G2PReqRankPanel(MSG_EightDiagrams.G2PReqRankPanel result) { } public void GS2U_G2PReqEnterEightCityMap(MSG_EightDiagrams.G2PReqEnterEightCityMap result) { } public void GS2U_G2PReqTickMapInfo(MSG_EightDiagrams.G2PReqTickMapInfo result) { } public void GS2U_F2PResEnterMapSucc(MSG_EightDiagrams.F2PResEnterMapSucc result) { } public void GS2U_F2PPlayerOutCity(MSG_EightDiagrams.F2PPlayerOutCity result) { } public void GS2U_F2PPlayerToBossHurt(MSG_EightDiagrams.F2PPlayerToBossHurt result) { } public void GS2U_F2PKillBoss(MSG_EightDiagrams.F2PKillBoss result) { } public void GS2U_ResLastTime(MSG_EightDiagrams.ResLastTime result) { } public void GS2U_P2GSendEightCityRward(MSG_EightDiagrams.P2GSendEightCityRward result) { } public void GS2U_P2FRepChangeCityMap(MSG_EightDiagrams.P2FRepChangeCityMap result) { } public void GS2U_F2PKillPlayer(MSG_EightDiagrams.F2PKillPlayer result) { } public void GS2U_P2FReqRankPanel(MSG_EightDiagrams.P2FReqRankPanel result) { } public void GS2U_P2FReqTickRankPanel(MSG_EightDiagrams.P2FReqTickRankPanel result) { } public void GS2U_P2FReqEightDiagramsPanel(MSG_EightDiagrams.P2FReqEightDiagramsPanel result) { } public void GS2U_P2FSendEightCityInfo(MSG_EightDiagrams.P2FSendEightCityInfo result) { } public void GS2U_F2PSendOverCityInfo(MSG_EightDiagrams.F2PSendOverCityInfo result) { } public void GS2U_G2FReqRankPanel(MSG_EightDiagrams.G2FReqRankPanel result) { } public void GS2U_G2FReqEightDiagramsPanel(MSG_EightDiagrams.G2FReqEightDiagramsPanel result) { } } }