using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; using Thousandto.Code.Global; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_P2GResFightStart(MSG_CrossFight.P2GResFightStart result){} public void GS2U_F2PFightRoomState(MSG_CrossFight.F2PFightRoomState result){} public void GS2U_G2PReqOutFightRoom(MSG_CrossFight.G2PReqOutFightRoom result){} public void GS2U_P2GOutFightRoom(MSG_CrossFight.P2GOutFightRoom result){} public void GS2U_ResOutFightRoom(MSG_CrossFight.ResOutFightRoom result){} public void GS2U_G2FOnEnterMapAgain(MSG_CrossFight.G2FOnEnterMapAgain result){} public void GS2U_G2FSynPlayerInfo(MSG_CrossFight.G2FSynPlayerInfo result){} public void GS2U_F2GSynPlayerInfoResult(MSG_CrossFight.F2GSynPlayerInfoResult result){} public void GS2U_G2FEnterCloneMap(MSG_CrossFight.G2FEnterCloneMap result){} public void GS2U_F2GEnterCloneMapRes(MSG_CrossFight.F2GEnterCloneMapRes result){} public void GS2U_G2PCheckCrossInfo(MSG_CrossFight.G2PCheckCrossInfo result){} public void GS2U_P2GCheckCrossInfoRes(MSG_CrossFight.P2GCheckCrossInfoRes result){} public void GS2U_G2FSynPowerAttAndFace(MSG_CrossFight.G2FSynPowerAttAndFace result){} public void GS2U_F2GPlayerOutCrossWorldMap(MSG_CrossFight.F2GPlayerOutCrossWorldMap result){} public void GS2U_G2FNoticeSynRoleInfo(MSG_CrossFight.G2FNoticeSynRoleInfo result){} public void GS2U_P2FCreateCityMap(MSG_CrossFight.P2FCreateCityMap result) { } public void GS2U_G2FSynRobotInfoToHelpBattle(MSG_CrossFight.G2FSynRobotInfoToHelpBattle result) { } public void GS2U_F2GSynRoleFVInfo(MSG_CrossFight.F2GSynRoleFVInfo result) { } public void GS2U_P2FCloseMap(MSG_CrossFight.P2FCloseMap result) { } } }