using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResPlayerCommunityInfoSetting( MSG_Community.ResPlayerCommunityInfoSetting result ){} public void GS2U_ResPlayerCommunityInfo( MSG_Community.ResPlayerCommunityInfo result ){} public void GS2U_G2SReqPlayerCommunityInfoSetting(MSG_Community.G2SReqPlayerCommunityInfoSetting result) { } public void GS2U_G2SReqPlayerCommunityInfo(MSG_Community.G2SReqPlayerCommunityInfo result) { } public void GS2U_G2SReqCommunityLeaveMessage(MSG_Community.G2SReqCommunityLeaveMessage result) { } public void GS2U_ResCommunityLeaveMessage(MSG_Community.ResCommunityLeaveMessage result) { } public void GS2U_G2SReqAddCommunityLeaveMessage(MSG_Community.G2SReqAddCommunityLeaveMessage result) { } public void GS2U_G2SReqDeleteCommunityLeaveMessage(MSG_Community.G2SReqDeleteCommunityLeaveMessage result) { } public void GS2U_G2SReqFriendCircle(MSG_Community.G2SReqFriendCircle result) { } public void GS2U_ResFriendCircleList(MSG_Community.ResFriendCircleList result) { } public void GS2U_G2SReqSendFriendCircle(MSG_Community.G2SReqSendFriendCircle result) { } public void GS2U_G2SReqDeleteFriendCircle(MSG_Community.G2SReqDeleteFriendCircle result) { } public void GS2U_G2SReqCommentFriendCircle(MSG_Community.G2SReqCommentFriendCircle result) { } } }