using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; using Thousandto.Code.Global; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResOpenDreamBoss(MSG_Boss.ResOpenDreamBoss result) { } public void GS2U_ResBossKilledInfo(MSG_Boss.ResBossKilledInfo result) { // if (result.bossType == 5) //{ // GameCenter.ZhongShenBossSystem.ResBossKilledInfo(result); //} } public void GS2U_ResFollowBoss(MSG_Boss.ResFollowBoss result) { //if (result.bossType == 5) //{ // GameCenter.ZhongShenBossSystem.ResFollowBoss(result); //} } public void GS2U_ResBossRefreshInfo(MSG_Boss.ResBossRefreshInfo result) { } public void GS2U_ResBossRefreshTip(MSG_Boss.ResBossRefreshTip result) { } public void GS2U_ResSuitGemBossPanel(MSG_Boss.ResSuitGemBossPanel result) { } public void GS2U_ResSuitGemBossEndTime(MSG_Boss.ResSuitGemBossEndTime result) { } public void GS2U_ResSuitGemBossScourge(MSG_Boss.ResSuitGemBossScourge result) { } public void GS2U_ResMySelfBossRemainTime(MSG_Boss.ResMySelfBossRemainTime result) { } public void GS2U_ResMySelfBossCopyInfo(MSG_Boss.ResMySelfBossCopyInfo result) { } public void GS2U_ResMySelfBossStage(MSG_Boss.ResMySelfBossStage result) { } public void GS2U_ResSynHarmRank(MSG_Boss.ResSynHarmRank result) { } public void GS2U_ResMySelfBossItemInfo(MSG_Boss.ResMySelfBossItemInfo result) { } public void GS2U_ResWuXianBossOCTime(MSG_Boss.ResWuXianBossOCTime result) { } public void GS2U_ResUpDateWorldBossReMainRankCount(MSG_Boss.ResUpDateWorldBossReMainRankCount result) { } public void GS2U_ResAddWorldBossRankCount(MSG_Boss.ResAddWorldBossRankCount result) { } public void GS2U_ResRankCountTips(MSG_Boss.ResRankCountTips result) { } public void GS2U_ResNoobBossPannel(MSG_Boss.ResNoobBossPannel result) { } } }