using ProtoBuf; using Thousandto.Code.Center; using Thousandto.Code.Global; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResActivityClientInfo(MSG_Backend.ResActivityClientInfo result) { } public void GS2U_ResIsActivityCanGet(MSG_Backend.ResIsActivityCanGet result) { } public void GS2U_ResGetActivityRewardSuccess(MSG_Backend.ResGetActivityRewardSuccess result) { } public void GS2U_ResActivitySendToFriendSuccess(MSG_Backend.ResActivitySendToFriendSuccess result) { } public void GS2U_ResFuncOpenList(MSG_Backend.ResFuncOpenList result) { GameCenter.MainFunctionSystem.GS2U_ResFuncOpenList(result); } public void GS2U_ResSwitchFunction(MSG_Backend.ResSwitchFunction result) { GameCenter.MainFunctionSystem.ResSwitchFunction(result); } public void GS2U_ResOpenPaySendItemPanel(MSG_Backend.ResOpenPaySendItemPanel result) { } public void GS2U_ResPaySendItemClientInfo(MSG_Backend.ResPaySendItemClientInfo result) { } public void GS2U_ResGetDailyRechargeReward(MSG_Backend.ResGetDailyRechargeReward result) { } public void GS2U_G2PReqCrossRank(MSG_Backend.G2PReqCrossRank result) { } public void GS2U_G2PReqCrossRankDataIsReceive(MSG_Backend.G2PReqCrossRankDataIsReceive result) { } public void GS2U_P2GResCrossRankIsReceive(MSG_Backend.P2GResCrossRankIsReceive result) { } public void GS2U_G2PReqCrossRankData(MSG_Backend.G2PReqCrossRankData result) { } public void GS2U_P2GResCrossRankData(MSG_Backend.P2GResCrossRankData result) { } public void GS2U_ResFuncOpenRoleInfo(MSG_Backend.ResFuncOpenRoleInfo result) { VariableSystem.ResFuncOpenRoleInfo(result); } public void GS2U_ResCrossActivityClientInfo(MSG_Backend.ResCrossActivityClientInfo result) { } public void GS2U_ResRewardAgainResult(MSG_Backend.ResRewardAgainResult result) { } public void GS2U_ResFirstKillOpenState(MSG_Backend.ResFirstKillOpenState result) { } public void GS2U_ResActivityRemainTime(MSG_Backend.ResActivityRemainTime result) { } public void GS2U_ResTimeLimitGift(MSG_Backend.ResTimeLimitGift result) { } public void GS2U_ResCloudBuy(MSG_Backend.ResCloudBuy result) { } public void GS2U_ResCloudBuyInfo(MSG_Backend.ResCloudBuyInfo result) { } public void GS2U_ResSyncCloudBuy(MSG_Backend.ResSyncCloudBuy result) { } public void GS2U_ResLuckyReward(MSG_Backend.ResLuckyReward result) { } public void GS2U_ResFuncOpenReward(MSG_Backend.ResFuncOpenReward result) { GameCenter.MainFunctionSystem.GS2U_ResFuncOpenReward(result); } public void GS2U_P2GNoticeSynData(MSG_Backend.P2GNoticeSynData result) { } } }