using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Thousandto.Code.Logic { /// /// 采集UI提示system类 /// public class GatherTishiSystem { #region//私有变量 private bool _isOpen = false; #endregion #region//属性 public bool IsOpen { get { return _isOpen; } set { _isOpen = value; } } #endregion } }