using System; using System.Collections.Generic; using System.Text; using Thousandto.Cfg.Data; namespace Thousandto.Code.Logic { //战斗力计算系统 public class FightPowerHelper { public static uint GetPropetryPower( Dictionary table ) { float power = 0; var ptr = table.GetEnumerator(); try { while (ptr.MoveNext()) { var value = ptr.Current; float param = 0.0f; var item = DeclareAttributeAdd.Get(value.Key); if(item != null) { param = item.Variable; } power += value.Value * (param / 10000f); } } finally { ptr.Dispose(); } return ( uint )power; } public static uint GetPropetryPower(Dictionary table) { float power = 0; var ptr = table.GetEnumerator(); try { while (ptr.MoveNext()) { var value = ptr.Current; float param = 0.0f; var item = DeclareAttributeAdd.Get(value.Key); if (item != null) { param = item.Variable; } power += value.Value * (param / 10000f); } } finally { ptr.Dispose(); } return (uint)power; } public static uint GetPropetryPower(List attrList) { float power = 0; try { for (int i = 0; i < attrList.Count; ++i) { var attrData = attrList[i]; float param = 0.0f; var item = DeclareAttributeAdd.Get(attrData.AttrId); if (item != null) { param = item.Variable; } power += attrData.AttrValue * (param / 10000f); } } finally { } return (uint)power; } public static uint GetPropetryPower(Dictionary attrDict) { float power = 0; var ptr = attrDict.GetEnumerator(); try { while (ptr.MoveNext()) { var attrData = ptr.Current.Value; float param = 0.0f; var item = DeclareAttributeAdd.Get(attrData.AttrId); if (item != null) { param = item.Variable; } power += attrData.AttrValue * (param / 10000f); } } finally { } return (uint)power; } } }