%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: bfe762b83ff3f8140ab07f549549c9d7, type: 3} m_Name: mount_019_ScriptableObject m_EditorClassIdentifier: Name: mount_019 PrefabObject: {fileID: 6115535395052198946, guid: a9b7f2f201c999d4086754019f278a6b, type: 3} RendererArray: - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[1]/lizi RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/AlphaBlend TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_Particle_20_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[1]/huoyan RenderType: 3 MeshArray: - {fileID: 4300000, guid: 50cb4ba5fe8099846a4000dc15f9490c, type: 3} MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF__fire_09_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF__fire_09_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[1]/guangyun RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_glow_14_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 1 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_glow_14_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 1 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[1]/huoyan_qiliu01 RenderType: 3 MeshArray: - {fileID: 4300002, guid: db21fdac2c429b349a704f3b411d8c3e, type: 3} MatArray: - ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_cjw_061 - Name: _DetailTex Value: {fileID: 0} TexPath: Texture/VFX/EF_mask_24_tg TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 0.7, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ScrollSpeed Value: {x: 10, y: 0, z: 0, w: 0} - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 3 - Name: _UseClip Value: 0 - ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_cjw_061 - Name: _DetailTex Value: {fileID: 0} TexPath: Texture/VFX/EF_mask_24_tg TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 0.7, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ScrollSpeed Value: {x: 10, y: 0, z: 0, w: 0} - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 3 - Name: _UseClip Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[1]/smoke RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[1]/shandian RenderType: 3 MeshArray: - {fileID: 4300000, guid: 50cb4ba5fe8099846a4000dc15f9490c, type: 3} MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF1_light_05_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[1]/qiliu2 RenderType: 3 MeshArray: - {fileID: 4300000, guid: bb57c3a1f95f69f4cad0e458b2f7283f, type: 3} MatArray: - ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_sknan_011 - Name: _DetailTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 4, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ScrollSpeed Value: {x: -2, y: -0.87, z: 0, w: 0} - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _UseClip Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/p_m_buildin/[1]/lizi RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/AlphaBlend TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_Particle_20_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/p_m_buildin/[1]/huoyan RenderType: 3 MeshArray: - {fileID: 4300000, guid: 50cb4ba5fe8099846a4000dc15f9490c, type: 3} MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF__fire_09_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF__fire_09_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/p_m_buildin/[1]/guangyun RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_glow_14_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 1 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_glow_14_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 1 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/p_m_buildin/[1]/huoyan_qiliu01 RenderType: 3 MeshArray: - {fileID: 4300002, guid: db21fdac2c429b349a704f3b411d8c3e, type: 3} MatArray: - ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_cjw_061 - Name: _DetailTex Value: {fileID: 0} TexPath: Texture/VFX/EF_mask_24_tg TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 0.7, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ScrollSpeed Value: {x: 10, y: 0, z: 0, w: 0} - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 3 - Name: _UseClip Value: 0 - ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_cjw_061 - Name: _DetailTex Value: {fileID: 0} TexPath: Texture/VFX/EF_mask_24_tg TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 0.7, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ScrollSpeed Value: {x: 10, y: 0, z: 0, w: 0} - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 3 - Name: _UseClip Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/p_m_buildin/[1]/smoke RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/p_m_buildin/[1]/shandian (1) RenderType: 3 MeshArray: - {fileID: 4300000, guid: 50cb4ba5fe8099846a4000dc15f9490c, type: 3} MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF1_light_05_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/p_m_buildin/[1]/qiliu2 (1) RenderType: 3 MeshArray: - {fileID: 4300000, guid: bb57c3a1f95f69f4cad0e458b2f7283f, type: 3} MatArray: - ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_sknan_011 - Name: _DetailTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 4, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ScrollSpeed Value: {x: -2, y: -0.87, z: 0, w: 0} - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _UseClip Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[1]/lizi RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/AlphaBlend TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_Particle_20_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[1]/huoyan RenderType: 3 MeshArray: - {fileID: 4300000, guid: 50cb4ba5fe8099846a4000dc15f9490c, type: 3} MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF__fire_09_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF__fire_09_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[1]/guangyun RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_glow_14_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 1 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_glow_14_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 1 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[1]/huoyan_qiliu01 RenderType: 3 MeshArray: - {fileID: 4300002, guid: db21fdac2c429b349a704f3b411d8c3e, type: 3} MatArray: - ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_cjw_061 - Name: _DetailTex Value: {fileID: 0} TexPath: Texture/VFX/EF_mask_24_tg TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 0.7, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ScrollSpeed Value: {x: 10, y: 0, z: 0, w: 0} - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 3 - Name: _UseClip Value: 0 - ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_cjw_061 - Name: _DetailTex Value: {fileID: 0} TexPath: Texture/VFX/EF_mask_24_tg TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 0.7, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ScrollSpeed Value: {x: 10, y: 0, z: 0, w: 0} - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 3 - Name: _UseClip Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[1]/smoke RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[1]/shandian (2) RenderType: 3 MeshArray: - {fileID: 4300000, guid: 50cb4ba5fe8099846a4000dc15f9490c, type: 3} MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF1_light_05_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[1]/qiliu2 (2) RenderType: 3 MeshArray: - {fileID: 4300000, guid: bb57c3a1f95f69f4cad0e458b2f7283f, type: 3} MatArray: - ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_sknan_011 - Name: _DetailTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 4, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ScrollSpeed Value: {x: -2, y: -0.87, z: 0, w: 0} - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _UseClip Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[1]/lizi RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/AlphaBlend TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_Particle_20_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[1]/huoyan RenderType: 3 MeshArray: - {fileID: 4300000, guid: 50cb4ba5fe8099846a4000dc15f9490c, type: 3} MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF__fire_09_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF__fire_09_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[1]/guangyun RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_glow_14_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 1 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_glow_14_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 1 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[1]/huoyan_qiliu01 RenderType: 3 MeshArray: - {fileID: 4300002, guid: db21fdac2c429b349a704f3b411d8c3e, type: 3} MatArray: - ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_cjw_061 - Name: _DetailTex Value: {fileID: 0} TexPath: Texture/VFX/EF_mask_24_tg TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 0.7, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ScrollSpeed Value: {x: 10, y: 0, z: 0, w: 0} - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 3 - Name: _UseClip Value: 0 - ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_cjw_061 - Name: _DetailTex Value: {fileID: 0} TexPath: Texture/VFX/EF_mask_24_tg TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 0.7, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ScrollSpeed Value: {x: 10, y: 0, z: 0, w: 0} - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 3 - Name: _UseClip Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[1]/smoke RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[1]/shandian (3) RenderType: 3 MeshArray: - {fileID: 4300000, guid: 50cb4ba5fe8099846a4000dc15f9490c, type: 3} MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF1_light_05_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[1]/qiliu2 (3) RenderType: 3 MeshArray: - {fileID: 4300000, guid: bb57c3a1f95f69f4cad0e458b2f7283f, type: 3} MatArray: - ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_sknan_011 - Name: _DetailTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 4, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ScrollSpeed Value: {x: -2, y: -0.87, z: 0, w: 0} - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _UseClip Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: mount_019 RenderType: 2 MeshArray: - {fileID: 4300000, guid: 6bdcb478f9a413849a216f072227ff96, type: 3} MatArray: - ShaderName: Ares/Entity/Monster_Show_Flux_AlphaTest TextureArray: - Name: _MainTex Value: {fileID: 2800000, guid: 4b638a49818997c44aa31dc5343da54d, type: 3} TexPath: - Name: _BumpMap Value: {fileID: 2800000, guid: 512e4341087fe084087a88395440f349, type: 3} TexPath: - Name: _MetallicTex Value: {fileID: 2800000, guid: b86544e00e1a49444ab32f1c640d8570, type: 3} TexPath: - Name: _EnvCube Value: {fileID: 0} TexPath: - Name: _MaskTex Value: {fileID: 2800000, guid: b86544e00e1a49444ab32f1c640d8570, type: 3} TexPath: - Name: _FlowTex Value: {fileID: 0} TexPath: Texture/VFX/EF_trail_21_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _MainLightPos Value: {x: 50, y: 150, z: 300, w: 1} - Name: _FillInLightPos Value: {x: -298.5, y: 53.6, z: -234.2, w: 1.8} ColorArray: - Name: _Color Value: {r: 0.9150943, g: 0.9150943, b: 0.9150943, a: 1} - Name: _DiffuseColor Value: {r: 0.8584906, g: 0.8584906, b: 0.8584906, a: 0.7} - Name: _MainLightColor Value: {r: 0.71084017, g: 0.9133793, b: 0.9245283, a: 1} - Name: _FillInLightColor Value: {r: 0.9339623, g: 0.90906876, b: 0.7004717, a: 1} - Name: _LogicColor Value: {r: 0, g: 0, b: 0, a: 0} - Name: _SSSColor Value: {r: 0, g: 0, b: 0, a: 0} - Name: _FlowColor Value: {r: 1, g: 1, b: 1, a: 1} - Name: _FlowColor2 Value: {r: 1, g: 1, b: 1, a: 1} - Name: _FlashColor Value: {r: 1, g: 1, b: 1, a: 0} FloatArray: - Name: _ColorMultiplier Value: 1 - Name: _Cutoff Value: 0.5 - Name: _BumpScale Value: 0.732 - Name: _Glossiness Value: 0.788 - Name: _Metallic Value: 0.975 - Name: _EnvDiffPower Value: 0.2 - Name: _EnvSpecPower Value: 0.43 - Name: _EnvCubeMipLevel Value: 2.7 - Name: _SpecPower Value: 2.93 - Name: _OA Value: 0.131 - Name: _ISUI Value: 0 - Name: _FlowType Value: 0 - Name: _FlowStrength Value: 1.2 - Name: _FlowSpeed Value: 10 - Name: _FlowTileCount Value: 8 - Name: _FlowUseUV2 Value: 0 - Name: _FlashSpeed Value: 1 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] AnimArray: - Path: ClipArray: - {fileID: 7400000, guid: 76bd6af20015b5d4cb481734f562e52a, type: 2} - {fileID: 7400000, guid: 8839794368cb9dd49a4676f13382c354, type: 2} - {fileID: 7400000, guid: 4c3603015c005af469cf579687ea032e, type: 2} - {fileID: 7400000, guid: fcb05c21145affb46af43b9eeb99e184, type: 2} SelfClipArray: [] SlotTrans: - - - - - - - - Bip001/Bip001 Pelvis/Bip001 Spine/ridedw/slot_p - - - - - - - - - - - - - - - - - - - - - BuildinLevel1: - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[1] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/p_m_buildin/[1] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[1] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[1] BuildinLevel2: [] BuildinLevel3: [] DefaultClipIndex: -1 AnimtorArray: [] TimelineArray: []